We brew roguelikes worth losing sleep over.
From procedural loot systems to full-production release, Rogue Artifact Realm is a compact London studio that designs, prototypes, and ships games with mechanical depth and hand-tuned feel.
+44 20 7639 4390 · 58 Rivington Street, Shoreditch, London EC2A 3AU

Est. Shoreditch
Game craft, small batch
Trusted formulas
Studios and publishers we've mixed with
The recipe
How a build comes together
Every title follows the same measured method — from the first grey-box prototype to the day it ships to players.
- 01
Discovery & pitch tincture
A two-week paid workshop where we pressure-test your core loop, define the fantasy, and produce a playable grey-box you can hand to real testers.
- 02
Vertical slice
6–10 weeks to build one polished, representative slice — art direction locked, core systems tuned, and a build you can put in front of publishers.
- 03
Production run
Full content build in fortnightly sprints with playtests every Friday. You see the game grow in a shared build channel, never in a black box.
- 04
Launch & aftercare
Store setup, certification, day-one patch, and a 90-day live-ops retainer for balance passes and the inevitable post-launch fires.
The shelf
What we bottle
Concrete engagements with clear scope and pricing in pounds — no open-ended day rates.
Roguelike Systems Design
Procedural generation, run structure, meta-progression and loot economies designed and documented in a systems bible your team can build against.
4–8 weeks · from £14,000
Playable Prototype Sprint
A two-week focused sprint that turns a single mechanic or pitch into a Unity or Godot build you can actually hold and test with players.
2 weeks · from £6,500
Full-Production Development
End-to-end development for PC and console — engineering, gameplay, and technical art through to a certified, shippable release.
6–14 months · from £120,000
Combat & Feel Tuning
Hit-stop, camera shake, input buffering and animation cancels dialled in until your combat reads crisp on controller and keyboard alike.
3–5 weeks · from £9,800
Porting & Optimisation
Frame-rate profiling, memory budgets and Steam Deck / Switch porting so your title runs smooth on the hardware players actually own.
5–9 weeks · from £18,000
Live-Ops & Balance
Post-launch retainer covering seasonal content cadence, data-driven balance passes, and hotfix support with a same-week turnaround.
Monthly · from £3,200/mo
The cabinet
Recent brews from the bench
A few titles and slices shipped out of the Rivington Street workshop. Tap any label to open it.
Word from the bench
What partners say
They took a messy pitch deck and handed back a grey-box that got us a publishing deal in six weeks. The systems bible alone was worth the fee.
Priya M.
Creative Director, Camden · March 2025
Our combat finally feels good. The feel-tuning pass fixed input lag we'd chased for months and the difference on controller is night and day.
Tomasz K.
Indie developer, Bristol · January 2025
Friday playtests kept the whole team honest. We always knew exactly where the build stood — no nasty surprises near launch.
Eleanor S.
Producer, Hackney · November 2024
The Switch port shipped on time and held 60fps. They flagged memory issues early instead of at cert, which saved our launch window.
Daniel O.
Studio lead, Manchester · September 2024
They took a messy pitch deck and handed back a grey-box that got us a publishing deal in six weeks. The systems bible alone was worth the fee.
Priya M.
Creative Director, Camden · March 2025
Our combat finally feels good. The feel-tuning pass fixed input lag we'd chased for months and the difference on controller is night and day.
Tomasz K.
Indie developer, Bristol · January 2025
Friday playtests kept the whole team honest. We always knew exactly where the build stood — no nasty surprises near launch.
Eleanor S.
Producer, Hackney · November 2024
The Switch port shipped on time and held 60fps. They flagged memory issues early instead of at cert, which saved our launch window.
Daniel O.
Studio lead, Manchester · September 2024
Visit the workshop
Let's talk about your build
Tell us about your game — a mechanic, a pitch, or a half-finished project that stalled. We reply to every enquiry within two working days.
- Phone
- +44 20 7639 4390
- [email protected]
- Studio
- 58 Rivington Street, Shoreditch, London EC2A 3AU
- Studio hours
- Mon–Fri, 9:30–18:00 · Playtest Fridays until 20:00